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- #COMMAND CONQUER ZERO HOUR MISMATCH MOD HOW TO#
- #COMMAND CONQUER ZERO HOUR MISMATCH MOD MOD#
- #COMMAND CONQUER ZERO HOUR MISMATCH MOD SOFTWARE#
- #COMMAND CONQUER ZERO HOUR MISMATCH MOD CODE#
System and software information for all workstations: Generals zero Hour version 1.00, Windows XP Home Edition, Sempron 1.44GHz/512MB RAM/VGA nVidia FX 5200/LAN 100 Mb/sec. after reboot and/or reinstall the game failed while running multiplayer on 2 workstations. After changing the paremeters NetworkDisconnectTime to 15000 ms and NetworkDisconnectScreenNotifyTime to 30000 ms, the game ran on 2 workstations without fails. Then during the same session of Windows, without reboot or system crashes the game failed on 4 workstations, than on 3, and at least on 2 workstations also. First time the game ran on 4 stations correctly. It means that the game lost synchronization." e.c. When playing PR v.5.0 at LAN multiplayer mode, after few games, it starts to fail with error message "The game detected a mismatch.
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In the meantime stay away from the generals listed above in Karl’s post. Vanguard (Project Raptor’s creator) is aware of these particular bugs, and is attempting to fix the ones that he can fix.
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Under the heading of ‘modified game code’ (which Project Raptor is a whopping big modification of Generals - Zero Hour), the bugs listed by Karl (above) are the known bugs that are directly related to Project Raptor at this time.
#COMMAND CONQUER ZERO HOUR MISMATCH MOD CODE#
Background programs obstructing the flow of information, modified game code or maps, or possibly corrupt game files. These synchronization errors happen for various reasons. When the computers stop sending the same packets the fall out of sync, this error pops up. Q: What do you do when you start getting a synch or mismatch error in Generals?Ī: This error comes up when two or more systems are connected online together. Stay tuned for further updates on this problem.Įdited by Karlos Vandango, 07 September 2006 - 08:30 AM.Ģ.Super Weapons General Emp Patroit System I suggest logging on to their forum site to confirm whether or not this is accurate info. I have heard very recently that ModToaster will work with TFD, but I can't confirm this to be true or not.
#COMMAND CONQUER ZERO HOUR MISMATCH MOD MOD#
TFS is assemvbled Differntly then just the plain zero Hour Becasue all the folders have been moved around and beeen put in differnt placesĪnother possible option for TFD users to play the Project Raptor 7.0 mod is to download a mod-switching program called Mod-Toaster. Project Raptor was not desgined under TFD(the first decade) there fore it will not work Many PR PLayers are experincing techincal issues with the Command And Conquar First Decade I know this is a lot of work but it will save you a ton of headaches in the future. Go ahead and reinstall all of your Generals and Zero Hour programs and patches. Zero Hour then Generals.Īfter that has been completed, then you will need to go to the following folders (using windows explorer or similar program) and delete any remaining files and folders:Ĭ:\Program Files\EA Games\Command & Conquer Generals Zero HourĬ:\Program Files\EA Games\Command and Conquer GeneralsĪfter all of that has been completed. To uninstall Generals and Zero Hour use the same steps as above, except in step 4 replace Project Raptor with the program that you are uninstalling. These remnant files could mess up Zero Hour, or the next mod you intend to install. This will prevent you from having any remnant files hanging around that uninstallers miss. Step 4: Scroll down until you find Project Raptor 7.0.Īt this point you can stop however, I highly recommend that Generals and Zero Hour also be uninstalled.Īnytime you intend to uninstall any kind of mod, (not just Project Raptor) it is highly recommended that you uninstall the mod, Generals, and Zero Hour, as well. Here are the steps that need to be taken to uninstall Project Raptor:
#COMMAND CONQUER ZERO HOUR MISMATCH MOD HOW TO#
HOW TO UNINSATLL PROJECT RAPTOR (all versoins)įrom the Frequently Asked Questions page: Yes i did read all the bugs in the bugs topic
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He will not see untill 10 seconds have passed If you move a unit your enamy will not see the movemt for Example: 10 seconds If you move a unit your enamy will see the movement as you do After Building a Commanche A Mismatch Will Accure *F I X E D* When You post a mismatch Also can you please speficy your speed of your computor and the other playersĬause it just could be that your computors have lost syncrisationĤ. If it is fired it will cause a mismatch and end the agmeĢ.Super Weapons General Emp Patroit System *F I X E D*ģ.The Navel Force on all sides has been known to casue mismatches